Category: NVIDIA CUDA / GPU Programming
Comparative performance analysis of Vulkan and CUDA programming model implementations for GPUs
https://core.ac.uk/reader/323473500
Vulkan vs. OpenGL API
A brief discussion of Vulkan vs. OpenGL and why I believe you should learn Vulkan over OpenGL going forward. I also talk briefly about OpenGL CUDA interop and the computer graphics industry as a whole. Enjoy! OpenGL CUDA Interop: https://amzn.to/2SKPH61 […]
NVIDIA Nsight Compute Tutorial #1 | Video Walkthrough (57+ minutes) | Cuda Education
A very basic overview of how to use NVIDIA Nsight Compute to optimize your CUDA kernel.
NVIDIA Nsight Systems Tutorial #1 | Video Walkthrough (48+ minutes)
A very basic video walkthrough of how to use Nsight Systems to help in optimizing your application. Nsight Systems is software from NVIDIA and is mainly intended to work with the NVIDIA graphics cards and the CUDA programming language. This […]
OpenGL CUDA Interop | How to get CUDA working with OpenGL | Example Code included | Faster Rendering
A new video tutorial on OpenGL CUDA Interoperability (95+ minutes long) is here! This tutorial will be based on a Windows machine and assumes you have CUDA Toolkit 10.1 installed on your machine. The tutorial includes example code and walks […]
Marvel Comics Thor rendered using CUDA & OpenGL
An example of creating world-class graphics with the assistance of CUDA & OpenGL. Some serious processing!
Use cudaDeviceGetAttribute() to query device properties faster
Mark Harris from NVIDIA recently gave some advice on making your application faster by using cudaDeviceGetAttribute() instead of udaGetDeviceProperties() in specific cases. Check out the full details here: https://devblogs.nvidia.com/cuda-pro-tip-the-fast-way-to-query-device-properties/