This tutorial discusses fences and semaphores, which are important synchronization concepts in the Vulkan API.
Tag: vulkan api
Vulkan Tutorial #8 | Framebuffers, Command Buffers, Render Pass, Sychronization, Swap Chain | Cuda Education
This is tutorial focuses on discussing framebuffers, command pools, command buffers, render pass, synchronization, presentation, swapchain etc. We review and run code that is freely available on the internet during the discussion. If you’d like a video walkthrough of how […]
Comparative performance analysis of Vulkan and CUDA programming model implementations for GPUs
https://core.ac.uk/reader/323473500
Vulkan API Computer Graphics Tutorial #7 | Render Pass, Subpass, Rasterizer, Viewport + Scissors, Color Blending, Pipeline Layout | Video Walkthrough (60+ minutes) + Notes
An overview of the viewport + scissors, rasterizer, render pass, subpass and other items in the Vulkan API. A video walkthrough that is 60+ minutes long. We use running source code to demonstrate each feature.
Vulkan API Tutorial #2 | Create a Vulkan Instance | Video Walkthrough (75+ minutes)
A video walkthrough on how to generate a Vulkan instance. Vulkan is the latest computer graphics API that allows you to control and take full advantage of GPU hardware, especially parallel processing. If you are interested in getting into computer […]