Vulkan Tutorial #8 | Framebuffers, Command Buffers, Render Pass, Sychronization, Swap Chain | Cuda Education

This is tutorial focuses on discussing framebuffers, command pools, command buffers, render pass, synchronization, presentation, swapchain etc. We review and run code that is freely available on the internet during the discussion. If you’d like a video walkthrough of how to get the Vulkan API installed and running on a Windows machine, look at tutorial #1.

This video walkthrough is 82+ minutes.